Code:
#include <windows.h>
/*
Name: Abdul Qayoom.
Copyright: khosasoft.
Author: Abdul Qayoom and khosasoft Team
Date: 16/12/15 08:32
Description: This Is Simple Poll game mindpk*********** .
*/
#include<iostream.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include <stdio.h>
#include <Windows.h>
void call();
void one();
void two();
void three();
void four();
void five();
void six();
void call();
int main()
{
//gotoxy(30,15);
cout<<"\n\n\n\n\t\tAuthor: Abdul Qayoom,\n\t\tEmail: AbdulQayoomkhoso*************\n\t\tDescription: This Is Simple dance Poll game mindpk***********.\n\t\tProject Name: Dance Roll Game.\n\t\t" ;
cout<<"\n\n\t\tLoading. . . . . . . ";
Sleep(3000);
cout<<"\n\n\t\tPress r to roll or q to quit the game "<<endl;
char ch;
ch = getch();
xm:
if (ch=='r'){
system("cls");
call(); }
else
exit (0);
cout<<endl<<endl<<"Press r to roll again q to quit!";
ch = getch();
goto xm;
getch();
}
void call()
{
srand (time(NULL));
int n;
n= rand();
n = 1 + n % 6;
switch (n)
{
case 1:
one();
break;
case 2:
two();
break;
case 3:
three();
break;
case 4:
four();
break;
case 5:
five();
break;
case 6:
six();
break;
default:
cout<<"NONUM";
}
}
void one()
{
cout << " -----" << endl;
cout << "| |" << endl;
cout << "| O |" << endl;
cout << "| |" << endl;
cout << " -----" << endl;
}
void two()
{
cout << " -----" << endl;
cout << "| O|" << endl;
cout << "| |" << endl;
cout << "|O |" << endl;
cout << " -----" << endl;
}
void three()
{
cout << " -----" << endl;
cout << "| O|" << endl;
cout << "| O |" << endl;
cout << "|O |" << endl;
cout << " -----" << endl;
}
void four()
{
cout << " -----" << endl;
cout << "|O O|" << endl;
cout << "| |" << endl;
cout << "|O O|" << endl;
cout << " -----" << endl;
}
void five()
{
cout << " -----" << endl;
cout << "|O O|" << endl;
cout << "| O |" << endl;
cout << "|O O|" << endl;
cout << " -----" << endl;
}
void six()
{
cout << " -----" << endl;
cout << "|O O|" << endl;
cout << "|O O|" << endl;
cout << "|O O|" << endl;
cout << " -----" << endl;
}
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
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