What Is Pixel Shader 2 or 3 and how to check the version of pixel shader i have?
Thanks in Anticipation.
What Is Pixel Shader 2 or 3 and how to check the version of pixel shader i have?
Thanks in Anticipation.
anyone know about pixel shader?
Pixal Shader AGP ya Express Cards main hota hay. yeh 3D graphics ko jo games main use hotay hain un ko manage kar thay. yeh lastest agp card mian hota hay.
mein pcsx 2 par game chalanay ki khosish kr raha that ka ye message aaya
"pixel shader selected 2"
"supported 0"
ab is ko bypass krna ka koi tariqa hai.
ap ka processor kitan hay our ram?
actually kafi kam hai
Ram 512mb
processor 2.4
ap kay processor our ram ki kami ki wajah say game naheen chal rahe
what is the requirement for pcsx 2.
can any one tell what is the requirement for pcsx 2?
Hello EXPERTS Where are you????
System Requirements
Minimum
* Windows/Linux OS
* CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
* GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
* 512mb RAM (note Vista needs at least 2gb to run reliably)
Recommended
* Windows Vista 32bit/64bit with the latest DirectX
* CPU: Intel Core 2 Duo @ 3.2ghz or better
* GPU: 8600gt or better (for Direct3D10 support)
* RAM: 1gb on Linux/Windows XP, 2gb or more on Vista
Note: PCSX2 only takes advantage of 2 cores so far; so a quad-core processor will not help with speed.
Minimal Specs:
* AMD 64 or Intel Pentium 4 (VM Build will not work with non SSE2 CPU's)
* 512MB of RAM
* Pixel Shader 2.0 supporting card
Recommended Specs:
* (For reasonable performance in many games, but not all)
* AMD64 X2 or Intel Conroe E6600+ (Multi Threading is supported in PCSX2)
* 512-1024MB of RAM (more RAM allows for VM mode to be stable)
* Pixel Shader 2.0 supporting card (recommended GeForce 6600-8800 or equivalent ATi card)
Possible Ideal Specs:
* 64bit OS such as Vista or winXP64, to allow for future support of 64bit recompilers.
* Future AMD or Intel Quad Core maybe needed, but currently the support of 4 threads is not handled by PCSX2, and the effect of threading out EE / VU is not yet known.
* We don't forsee you requiring a GPU more powerful than the current generation of cards, up to and including the nVidia GeForce 8800.
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