alwaysbest said:
Array koi hay jo mujhay yeh bata sakay kay POP 2 may crow master kay bad jana kahan hay Plz help plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz
004c-The Ruined Fortress
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Jump across the gap, then turn right and jump across another gap.
Turn left and go to the next room, which is big and open. Here you
meet the Crow Master, a guy who seems to be made out of crows. He's
good at blocking your attacks, but you can easily vault/roll to pass
his defenses. And he is quite vulnerable to multiple attacks in a
row.
When you defeat him, he flies off somewhere. Turn to face the door
you entered this room from. Left of it is a wall you can climb.
R-run up it, then R-run and jump off to a platform above.
Go across this platform, and R-run across the wall and jump off at
the end to reach a column. Jump from that column to another column,
and from that column to where the Crow Master is. Beat him and he
flies off again. You see where he is.
R-run in the direction of him to reach a platform, then R-run back to
where you were to reach a ledge. Jump to the ledge above (it's above
the left part of this ledge), and jump off that ledge to a column.
Jump off that column to where the Crow Master is.
Beating him this time kills him for good. Hoo-ray! Since there are
walls here, you can try the wall rebound (press B and towards the
wall) and wall jump (press A and toward the wall).
See the orange thing on the wall? That's a switch. R-run up the
wall to press down on it, opening a door. Go through the door
before the switch depresses and the door closes again.
This room looks crappy, huh? R-run across the wall to the banner.
At the banner, press A, B or X to slide down it. Four enemies are
waiting for you. Luckily, there's a pillar in the middle of this
room, so you can just B-swing around it to kill them easily.
There's a big stone pillar in this room, and it is sort of "L" shaped
in that the lower part of the "L" faces the pillar in the middle of
the room. Climb onto the lower part of that L and then R-run to the
top of the pillar. Move left along it to a platform with rubble on
it, then climb on the platform.
Kill the enemy waiting for you at the end of the platform. Then
R-run along the wall to a ledge. Move left along this ledge (as far
as you can go), then drop down a few times to reach the floor.
Go along this hallway, R-running along the right wall to cross a gap.
Keep going through the hallway. Some spiky logs pop up, but do
nothing. At the end of the hallway is a doorway made of...water?
Go past it and walk into the room.
Bitch is here, but she disappears. Prince says, "Madness! What
magic is this?" Prince falls under the same magic...the room changes
and he lands. Bitch hits you and runs off.
Prince now has recall, the ability to rewind time with the L-button.
You can rewind it for ten seconds, or at least that's how long you
could in the last game. I've heard that it's been shortened to eight
seconds in this game. I haven't timed it.
Save the game at one of the fountains here.
004d-First Steps in the Past
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Apparently, the old man was right about the time portals. Now he's
in the past, before the sands of time were created. Those portals go
forward or backward in time (if you're in the past, you go forward,
if you're in the present, you go backward), and are always are in
these water-doorway rooms. They're all identical, so the same
cutscene works for all of those rooms.
Prince says, "It seems I've discovered one of the time-traveling
portals the old man spoke of." when you exit the room. Go out of the
room, and hey, remember those spiky logs that did nothing? Well, now
that you're in the past, they're doing something: moving back and
forth. Slip past them and don't get hit (if you do, rewind time with
recall to undo the damage).
Past the spiky logs is the gap in the floor you have to R-run past.
There are saws on the walls, now, though. R-run across the right
wall when the saw is at the bottom of its run. Kill the enemy on the
other side.
Go down the hall here to reach a big room. You get to see where the
exit is. Kill the four enemies who are waiting for you inside. Then
you want to locate a square pole (there are two in this room; if
you're standing in the doorway you entered this room from, it's on
your left). Climb up this pole and a ledge to jump to comes into
view (if it doesn't, perhaps you have the wrong pole). Jump to the
ledge.
Climb onto this ledge, and then onto the ledge above, which is a
platform. Get the chest on there for some artwork, then turn left at
the corner. R-run to the thingy that is hanging against the wall
(directly over the entrance to the room) and Prince holds onto it.
Move left around this thing and climb up, then jump off to reach
another corner of this room. Go along this platform, and R-run along
the wall at the end. You hit a switch while doing so and end up at a
banner. Slide down the banner and go through the exit.
Hey, it's the room where you fought the Crow Master! Go right
through it to the exit on the other side. Once inside again, go past
three spiky poles (the third one, which is going up and down,
requires you to roll (with A) to dodge it).
Then you have two spiky poles blocking your way. The one on the
right is faster, so go past the one on the left, past its left side.
There's a fountain past those spiky poles, so save your game there.
The next room is the room that leads to the fortress, which you
couldn't access in the present. There are shadows here. These guys
are annoying. They throw stuff at you (four things in one go, block
them and you'll be fine). The annoying thing is that they zoom
around so much, so it's hard to catch up to them.
When you do reach one, hit it with your sword and it quickly dies.
Throwing a secondary weapon really hard at a shadow also kills it
quickly. Luckily, there's a wooden rack that is holding a secondary
weapon for your convenience. Don't forget the shadows drop secondary
weapons, too.
Kill the two of them and go up the now-unbroken stairs to enter the
fortress. Waiting for you at the top is a shadow and four enemies (I
need to come up with names for these guys). Kill them, then enter
the fortress and go left.
Past the stairs is a spinning knife. You need to go past when the
knife is on the other side. Rolling past helps, because you roll
under the swathe of the blade.
Past the knife, jump to the ledge against the far wall. Climb up the
ledges here as high as you can go, then go right as far as you can
go. Drop down two ledges and jump over the spike pit to normal
ground (with an enemy). Say, did you know you can toss enemies into
spike pits to hurt them? It's true. Might wanna try this out with
the Y + Y throw right here.
Kill the enemy, then go past two spinning blades and turn left to
reach the central hall. This is the main room of the fortress, I
believe. Kill the enemies who are waiting for you here. Save your
game at the fountain by the exit of this room, directly opposite from
the entrance.
Samajh agya?
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