Hi,
Guys,
This Is Danceing Roll Game project Code,

How Do You use.?

Goto Your C/C++ Languages Writer,
Make New Console Project,

Paste This Code, Enjoyyyyyy And Don't Forget Thanks,


Code:
  #include <windows.h>
/*
  Name: Abdul Qayoom.
  Copyright: khosasoft.
  Author: Abdul Qayoom and khosasoft Team 
  Date: 16/12/15 08:32
  Description:  This Is Simple Poll game mindpk*********** .
*/


#include<iostream.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include <stdio.h>  
#include <Windows.h>

void call();
void one();
void two();
void three();
void four();
void five();
void six();
void call();
int main()
{

    //gotoxy(30,15);
    cout<<"\n\n\n\n\t\tAuthor: Abdul Qayoom,\n\t\tEmail: AbdulQayoomkhoso*************\n\t\tDescription: This Is Simple dance Poll game mindpk***********.\n\t\tProject Name: Dance Roll Game.\n\t\t" ; 
    cout<<"\n\n\t\tLoading. . . . . . . ";
    Sleep(3000);
    cout<<"\n\n\t\tPress r to roll or q to quit the game "<<endl;
    char ch;
    ch = getch();
    xm:
    if (ch=='r'){
    system("cls"); 
    call();  }
    else
    exit (0);
    cout<<endl<<endl<<"Press r to roll again q to quit!";
    ch = getch();
    goto xm;
    getch();
}



    void call()
    {
        srand (time(NULL));

        int n;
        n= rand();
        n = 1 + n % 6;

        switch (n)
        {
         case 1:
              one();
              break;
         case 2:
              two();
              break;
         case 3:
              three();
              break;
         case 4:
              four();
              break;
         case 5:
              five();
              break;
         case 6:
              six();
              break;
         default:
                 cout<<"NONUM";

        }       
    }  


        void one()
        {
        cout << " -----" << endl;
        cout << "|     |" << endl;
        cout << "|  O  |" << endl;
        cout << "|     |" << endl;
        cout <<  " -----" << endl;
        }
        void two()
        {
        cout << " -----" << endl;
        cout << "|    O|" << endl;
        cout << "|     |" << endl;
        cout << "|O    |" << endl;
        cout <<  " -----" << endl;
        }
        void three()
        {
        cout << " -----" << endl;
        cout << "|    O|" << endl;
        cout << "|  O  |" << endl;
        cout << "|O    |" << endl;
        cout <<  " -----" << endl;
        }
        void four()
        {
        cout << " -----" << endl;
        cout << "|O   O|" << endl;
        cout << "|     |" << endl;
        cout << "|O   O|" << endl;
        cout <<  " -----" << endl;
        }
        void five()
        {
        cout << " -----" << endl;
        cout << "|O   O|" << endl;
        cout << "|  O  |" << endl;
        cout << "|O   O|" << endl;
        cout <<  " -----" << endl;
        }
        void six()
        {
        cout << " -----" << endl;
        cout << "|O   O|" << endl;
        cout << "|O   O|" << endl;
        cout << "|O   O|" << endl;
        cout <<  " -----" << endl;
        }






/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/*  Make the class name into a global variable  */
char szClassName[ ] = "WindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
                    HINSTANCE hPrevInstance,
                    LPSTR lpszArgument,
                    int nFunsterStil)

{
    HWND hwnd;               /* This is the handle for our window */
    MSG messages;            /* Here messages to the application are saved */
    WNDCLASSEX wincl;        /* Data structure for the windowclass */

    /* The Window structure */
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);

    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default color as the background of the window */
    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;

    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           "Windows App",       /* Title Text */
           WS_OVERLAPPEDWINDOW, /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
           NULL,                /* No menu */
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );

    /* Make the window visible on the screen */
    ShowWindow (hwnd, nFunsterStil);

    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        /* Translate virtual-key messages into character messages */
        TranslateMessage(&messages);
        /* Send message to WindowProcedure */
        DispatchMessage(&messages);
    }

    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}


/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)                  /* handle the messages */
    {
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }

    return 0;
}